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About Me Member Software Developer 360-Free17/Male/Australia Recent Activity Deviant for 2 Years
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Statistics 69 Deviations
337 Comments
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S-DIADA - Nascency

Sun Nov 15, 2009, 11:30 PM
  • Mood: Bemused
  • Listening to: Satellite - P.O.D
Text:
- Character design: 80% solid. Still a few technical blips surrounding bioluminescence.
- Plot: Prototypical. TVTropes is valuable! There are now 2 primary characters, Eco and Love. There are also approximately 430 quintillion individual enemies. Good luck with that.
- General up-to-dateness: 85%..ish

Code:
- Sprite animation: 100% complete. However, the approach might change in the future, which will require this to be rewritten. Otherwise it works fine for now and does fulfill the current vision of the final game.

- Dynamics: 20% complete. Jumping and left/right motion are reasonably concrete; but the additional actions such as scrambling up walls and edge grabs are not started.

Also covered by this is the output of animation state, which is being kept syncronised with what the dynamics can do.

- Enemy systems: 0%

Artwork:
- Environmental: 0.153%. WHY ARE THERE NO ARTISTS ,_,
- Character animation: I'd say about 8%. :icongifgiff: is currently hacking away at creating a quadruped runcycle that looks right to us. frickin lucky i found this guy
- Character rotoscoping: 5%. Still working out an effective method.
- Credit to GatorAlli in general, who's been doing some enemy art and logo work.

Music: Usage probability given.
Akesson - Perfect Blue - 95%
The Cab - Take My Hand (remix) - 60%
P.O.D - Alive - 80%
Zoegirl - Scream - 70%
Phalanx - I'm Alive - 70%
Psilodump - Latsades Krama - 50%
Dogzilla - Frozen - 85%
Dogzilla - Without You - 85%
HIM - Passion's Killing Floor - 65%
Paramore - Emergency - 55%
Cave Story - Moonsong (remix) - 80%

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Devious Info

  • Current Residence: Bundaberg, QLD, Australia
  • Interests: Coding, helping people, game creation in all it's various complexities.
  • Favourite movie: Napoleon. (No, not dynamite.)
  • Favourite genre of music: Techno and trance.
  • Operating System: XP
  • Favourite game: SA2:B.
  • Favourite gaming platform: PC! Followed immediately by gamecube.
  • Personal Quote: "Flee, as in running very fast in the direction of away."
  • Tools of the Trade: Blender, GIMP, Paint Tool Sai, Notepad, DevC++, Code::Blocks, Python.

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Comments


:icon360-free:
Tallyho!

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void signature(void);
:iconsiathlinux:
Might be willing to work with you on your project :D -

Blender Modeling and texturing (don't know any of those other texturing things of which you speak (and not sure the need for them. As Blender can us UV Mapping which is probably the best way to create texture for solid and opaque objects in Blender) :D

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=SiathLinux ~DeviantlyEnlightened =BlueSnowGiesha
*3dConnect ~inner-space
Artist ~SuloinenEnkeli ~BloodyRaven =Dream-traveler ~heidivylyn ~Gonzale ~cyanide227 and ~dancingperfect
:icon360-free:
=) Awesome. And yeah, you can use absolutely any tools you want. Blender UV mapping and texturing is what I meant; the other stuff is just that the textures need to be 'efficient'.. which basically means you don't have a 1024*1024 image on a centimeter-long cube.

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void signature(void);
:iconthe-lazy-artist:
thanks for the fave! :)

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Wolves are highly overrated, but extremely fun to draw. :D
:icon360-free:
Lol, that's okay, ^^

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3D is not the addition but the multiplication of a dimension. Think voxels. A 1024*800 picture of 819200 pixels becomes a 1024*800*1024 image of 838860800 voxels. Don't underestimate it.
:iconeclipsehedgy:
Phear teh TeamMage! *Watches*

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...Eclipse :heart:s you too! :3

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