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3Pa Shadow - Blender Animation by ~360-Free:icon360-Free:


©2007-2009 ~360-Free
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Submitted: November 30, 2007
File Size: 188 KB
Image Size: 188 KB
Resolution: 800×600
Comments: 6
Favourites & Collections: 5 [who?]

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Higher quality:
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(800*600, 19.9 megabytes)

Lower quality:
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(400*300, 5.2 megabytes)


Created for a school movie submission. Rendered, composited and saved in Blender 2.45.

You can share this around as much as you like, just please leave the little tag at the end of it on. ^^ Thanks.

Sun:
Icosphere primitive with shadeless material and 5 generated textures. Two are procedural (change over time). Secondary identical mesh used as main glow effect with halo material. Outer halo is a single halo from a third object in the core of the sun.

Trails:
Alpha and size animated particle effects. Affected by object speed.

Animation:
Carefully tweaked paths with some object rotation animation. A lot of camera work.

Node composite:
Ranged deconvolution (light bloom) and vector blur. Blur decreased at certain points.

Time to create: Animation took 2 days approx. 3P-a Shadow made previously. See:
[link]
[link]

Time to render: About 2 hours all up, many rendering/video composite sessions.

Time to upload: An infinity.
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Comments


Me likes teh shinyness! |3

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Eclipse eats people! :3 Now gimme food or I EAT YOU!! >:3

...Eclipse :heart:s you too! :3
HOLY SHIT! sorry for the language but that is how shocked i am, that is about the best thing i saw, you made it ALL in Blender? if not, what other programs?

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Kids Don't Use Formula One Race Cars To Chase Hedgehogs
No, all in Blender.. no other programs.

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3D is not the addition but the multiplication of a dimension. Think voxels. A 1024*800 picture of 819200 pixels becomes a 1024*800*1024 image of 838860800 voxels. Don't underestimate it.
very awesome, I'm working my way up to teaching myself to animate in blender, one step at a time

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╔═╦═╦═╦═╦═╗
╠═║╔╣║║║║║║
╚═╩╝╚═╩═╣╚╝
In my opinion, it's the best program out there in all regards.

Save the internal renderer, which could be a little better in the global illumination/caustics scene, but superfast raytracing is something I can't live without. =P

<<
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Maya has a particle strand brush. Subtle hint there, Blender developers =P

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3D is not the addition but the multiplication of a dimension. Think voxels. A 1024*800 picture of 819200 pixels becomes a 1024*800*1024 image of 838860800 voxels. Don't underestimate it.
Nice work, here :D

I'm not a fan of Blender's Stars system, but you pulled it off rather well ;)

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